
The trophies for Persona 5 are harder, in a good wayPersona 5 Royal’s trophies can be fairly demanding for absolute newcomers - Persona games throw a lot at the player and often it can take a single long playthrough of the game just to realise exactly how much of your limited daytime choices you wasted investing in the wrong things. There will always be a Kasumi run some other day. On playing Royal, players will find they might never need to leave the palace any earlier than the mandatory stopping point the story places on each visit - meaning they blitz right over the game’s very purposeful design, robbing themselves of that much-needed friction that helps us create memories with the games we play. Players will always want to min-max palaces, climbing as high as they can in a single run. This removes one of the original Persona 5’s greatest strengths - its risk-reward game design.
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With very little effort, players will find themselves capable of ambushing almost every enemy in the game, meaning they get to fire off a few free shots in battle without taking any damage.

The problem is the grappling hook makes the game’s dungeons much too easy. As many of the Persona 5 Royal PS5 reviews are sure to note, the grappling hook makes leaping into battles in the evening dungeon crawls a lot smoother, adding a light layer of patience and strategy to how players engage monster fights in each of the game’s palaces. Persona 5 Royal’s grappling hook breaks the gameOne of Persona 5 Royal’s best features on paper is the introduction of a new gameplay mechanic - the grappling hook.
